M:tG card similarity search
3RR · Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sphere of Safety | 4W | Enchantment | Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. |
| Reforge the Soul | 3RR | Sorcery | Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
| Jagged Poppet | 1BR | Creature — Ogre Warrior | Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. 3/4 |
| Agadeem's Awakening | XBBB | Sorcery | Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. |
| Commander Liara Portyr | 3RW | Legendary Creature — Human Soldier | Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. 5/3 |
| Ignorant Bliss | 1R | Instant | Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. |
| Extortion | 3BB | Sorcery | Look at target player's hand and choose up to two cards from it. That player discards those cards. |
| Lost Legacy | 1BB | Sorcery | Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. |
| Wheel of Fortune | 2R | Sorcery | Each player discards their hand, then draws seven cards. |
| Wall of Glare | 1W | Creature — Wall | Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5 |