Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Buoyancy

1U · Enchantment — Aura

Flash Enchant creature Enchanted creature has flying.

Similar cards

Color identity:
NameManaTypeText
Gimli's Axe 2RArtifact — Equipment Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Ward of Lights WWEnchantment — Aura You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
A-Ancestral Katana 1WArtifact — Equipment Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Expedition Skulker 1BCreature — Vampire Rogue Expedition Skulker has deathtouch as long as you control another Rogue. 2/2
Proper Laboratory Attire 1Artifact — Equipment Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2}
Disturbing Conversion 1UEnchantment — Aura Flash Enchant creature When Disturbing Conversion enters the battlefield, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Dutiful Griffin 3WWCreature — Griffin Flying {2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand. 4/4
Cloudfin Raptor UCreature — Bird Mutant Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/1
Fear of Death 1UEnchantment — Aura Enchant creature When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Trench Stalker 4BCreature — Beast Horror As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink. 4/5
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