M:tG card similarity search
1U · Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
Name | Mana | Type | Text |
---|---|---|---|
Auriok Sunchaser | 1W | Creature — Human Soldier | Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying. 1/1 |
Mortal Obstinacy | W | Enchantment — Aura | Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment. |
Craven Hulk | 3R | Creature — Giant Coward | Craven Hulk can't block alone. 4/4 |
Necropolis of Azar | 2BB | Enchantment | Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar. {5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk. |
Gearsmith Guardian | 5 | Artifact Creature — Construct | Gearsmith Guardian gets +2/+0 as long as you control a blue creature. 3/5 |
Craven Giant | 2R | Creature — Giant | Craven Giant can't block. 4/1 |
Baird, Argivian Recruiter | RW | Legendary Creature — Human Soldier | At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. 2/2 |
Messenger's Speed | R | Enchantment — Aura | Enchant creature Enchanted creature has trample and haste. |
Sicken | B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.) |
Marang River Prowler | 2U | Creature — Human Rogue | Marang River Prowler can't block and can't be blocked. You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. 2/1 |