Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Buried Alive

2B · Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Captivating Gyre 4UUSorcery Return up to three target creatures to their owners' hands.
Implement of Examination 3Artifact {U}, Sacrifice Implement of Examination: Draw a card. When Implement of Examination is put into a graveyard from the battlefield, draw a card.
Prophecy WSorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.
Urza's Tome 2Artifact {3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Triassic Egg 4Artifact {3}, {T}: Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.
Collectigull 2WCreature — Bird Flying, protection from common Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand. 1/1
Candlegrove Witch 1WCreature — Human Warlock Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2
The Indomitable 2UULegendary Artifact — Vehicle Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. 6/6
Twinblade Invocation Enchantment — Aura Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Time Sidewalk 4UUUUSorcery Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
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