Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Buried Treasure

2 · Artifact — Treasure

{T}, Sacrifice Buried Treasure: Add one mana of any color. {5}, Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Similar cards

Color identity:
NameManaTypeText
Overgrown Farmland Land Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {W}.
Rockfall Vale Land Rockfall Vale enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {G}.
Shattered Sanctum Land Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {B}.
Shipwreck Marsh Land Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {B}.
Stormcarved Coast Land Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {R}.
Sundown Pass Land Sundown Pass enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {W}.
Magar of the Magic Strings 1BRLegendary Creature — Minotaur Performer {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." 3/3
Generous Patron 2GCreature — Elf Advisor When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card. 1/4
Master Skald 4WCreature — Dwarf Warrior When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand. 4/4
Lock and Load 2USorcery Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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