M:tG card similarity search
3GG · Creature — Human Werewolf
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Honden of Seeing Winds | 4U | Legendary Enchantment — Shrine | At the beginning of your upkeep, draw a card for each Shrine you control. |
| Aven Envoy | U | Creature — Bird Soldier | Flying 0/2 |
| Aven Sentry | 3W | Creature — Bird Soldier | Flying 3/2 |
| Harrier Griffin | 5W | Creature — Griffin | Flying At the beginning of your upkeep, tap target creature. 3/3 |
| Artificer's Hex | B | Enchantment — Aura | Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. |
| Bladetusk Boar | 3R | Creature — Boar | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 3/2 |
| Old Guard | 1W | Artifact Creature — Cyborg Soldier | {W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.) 2/1 |
| Deranged Whelp | 1R | Creature — Wolf | Menace (This creature can't be blocked except by two or more creatures.) 2/1 |
| Tangleclaw Werewolf | 2GG | Creature — Werewolf Horror | Tangleclaw Werewolf can block an additional creature each combat. {6}{G}: Transform Tangleclaw Werewolf. 2/4 |
| Galecaster Colossus | 5UU | Creature — Giant Wizard | Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand. 5/6 |