M:tG card similarity search
3GG · Creature — Human Werewolf
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Viconia, Nightsinger's Disciple | 1B | Legendary Creature — Elf Cleric | Specialize {2} {1}: Exile target card from a graveyard. 2/3 |
| Howling Moon | 2G | Enchantment | At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. |
| Izzet Guildmage | U/RU/R | Creature — Human Wizard | ({U/R} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy. 2/2 |
| Fortified Beachhead | Land | As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn. | |
| Conduit of Storms | 2R | Creature — Werewolf Horror | Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. {3}{R}{R}: Transform Conduit of Storms. 2/3 |
| Keeneye Aven | 3U | Creature — Bird Soldier | Flying Cycling {2} ({2}, Discard this card: Draw a card.) 2/3 |
| Workshop Warchief | 3GG | Creature — Rhino Warrior | Trample When Workshop Warchief enters the battlefield, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 5/3 |
| Infiltrator il-Kor | 4U | Creature — Kor Rogue | Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/1 |
| Awakening | 2GG | Enchantment | At the beginning of each upkeep, untap all creatures and lands. |
| Dauthi Slayer | BB | Creature — Dauthi Soldier | Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each combat if able. 2/2 |