Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Burn Together

R · Sorcery — Adventure

Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

Similar cards

Color identity:
NameManaTypeText
Jaya, Venerated Firemage 4RLegendary Planeswalker — Jaya If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. [−2]: Jaya, Venerated Firemage deals 2 damage to any target. Loyalty 5
Sovereign Okinec Ahau 2GWLegendary Creature — Cat Noble Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. 3/4
Rune of Protection: Red 1WEnchantment {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Builder's Bane XXRSorcery Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
Shield of the Avatar 1Artifact — Equipment If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Cold Snap 2WEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.
Nissa's Revelation 5GGSorcery Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
Vanish into Memory 2WUInstant Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Rune of Protection: Blue 1WEnchantment {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: White 1WEnchantment {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
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