M:tG card similarity search
4R · Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
Name | Mana | Type | Text |
---|---|---|---|
Claustrophobia | 1UU | Enchantment — Aura | Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Roots | 3G | Enchantment — Aura | Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Runner's Bane | 1U | Enchantment — Aura | Enchant creature with power 3 or less When Runner's Bane enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Sleep Paralysis | 3U | Enchantment — Aura | Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Waterknot | 1UU | Enchantment — Aura | Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Case of the Market Melee | 1R | Enchantment — Case | When this Case enters the battlefield, it deals 1 damage to any target. Damage isn't removed from creatures during cleanup steps. To solve — Three or more creatures are damaged. Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets. |
Hexgold Hoverwings | 3W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W} |
Funeral March | 1BB | Enchantment — Aura | Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature. |
Red Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. |
Bombardment | R | Sorcery | Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target." |