M:tG card similarity search
4R · Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
Name | Mana | Type | Text |
---|---|---|---|
Military Discipline | W | Enchantment — Aura | Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0. |
Knightly Valor | 4W | Enchantment — Aura | Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. |
Commodore Guff | 1URW | Legendary Planeswalker — Guff | At the beginning of your end step, put a loyalty counter on another target planeswalker you control. [+1]: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." [−3]: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. Loyalty 5 |
Crater's Claws | XR | Sorcery | Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater. |
Wayfaring Temple | 1GW | Creature — Elemental | Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.) */* |
Patchplate Resolute | 3 | Artifact Creature — Soldier | When Patchplate Resolute enters or leaves the battlefield, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it." Unearth {1}{W} 3/3 |
Goblin Bowling Team | 3R | Creature — Goblin | If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead. 1/1 |
Commander Mustard | 3RW | Legendary Creature — Human Soldier | Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." 5/5 |
Ashnod's Intervention | B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." |
Firedrinker Satyr | R | Creature — Satyr Shaman | Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. 2/1 |