M:tG card similarity search
R · Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Swift Kick | 3R | Instant | Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. |
| Ferrovore | 2R | Creature — Beast | {R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn. 2/2 |
| Martyr of Spores | G | Creature — Human Shaman | {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. 1/1 |
| Firespout | 2R/G | Sorcery | Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.) |
| Iron-Fist Pulverizer | 4R | Creature — Giant Warrior | Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 4/5 |
| Cornered Crook | 4R | Creature — Viashino Warrior | When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. 5/4 |
| Luminous Guardian | 3W | Creature — Human Nomad | {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. 1/4 |
| Burning Earth | 3R | Enchantment | Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. |
| Daybreak Ranger | 2G | Creature — Human Archer Ranger Werewolf | {T}: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. 2/2 |
| Defender of the Order | 3W | Creature — Human Cleric | Morph {W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. 2/4 |