Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Burning Earth

3R · Enchantment

Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

Similar cards

Color identity:
NameManaTypeText
Bloodthirster 5RCreature — Demon Flying, trample Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase. Bloodthirster can't attack a player it has already attacked this turn. 6/6
Lair of the Hydra Land If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Leyline Phantom 4UCreature — Illusion When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) 5/5
Outnumber RInstant Outnumber deals damage to target creature equal to the number of creatures you control.
Keldon Firebombers 3RRCreature — Human Soldier When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three. 3/3
Blinding Light 2WSorcery Tap all nonwhite creatures.
Nihiloor 2WUBLegendary Creature — Horror When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. 3/5
Snickering Squirrel BCreature — Squirrel Advisor You may tap Snickering Squirrel to increase the result of a die any player rolled by 1. 1/1
Alpine Moon REnchantment As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
Daunting Defender 4WCreature — Human Cleric If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3
Page 288