Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Burning Inquiry

R · Sorcery

Each player draws three cards, then discards three cards at random.

Similar cards

Color identity:
NameManaTypeText
Niv-Mizzet, the Firemind 2UURRLegendary Creature — Dragon Wizard Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. 4/4
Goblin Traprunner 3RCreature — Goblin Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking. 4/2
Inaction Injunction 1USorcery Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
The War Games 2WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
Grief 2BBCreature — Elemental Incarnation Menace When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand. 3/2
Reef Pirates 1UUCreature — Zombie Pirate Whenever Reef Pirates deals damage to an opponent, that player mills a card. 2/2
Guardian of New Benalia 1WCreature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. 2/2
Angelic Cub 1WCreature — Cat Angel Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1
Humiliate WBSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Implement of Examination 3Artifact {U}, Sacrifice Implement of Examination: Draw a card. When Implement of Examination is put into a graveyard from the battlefield, draw a card.
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