M:tG card similarity search
R · Sorcery
Each player draws three cards, then discards three cards at random.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ninja of the Deep Hours | 3U | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2 |
| Plunge into Winter | 1W | Instant | Tap up to one target creature. Scry 1, then draw a card. |
| Chain of Plasma | 1R | Instant | Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy. |
| Shoreline Salvager | 3B | Creature — Surrakar | Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. 3/3 |
| Ichor Wellspring | 2 | Artifact | When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. |
| Dusk Legion Zealot | 1B | Creature — Vampire Soldier | When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. 1/1 |
| Necropotence | BBB | Enchantment | Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. |
| Aggressive Urge | 1G | Instant | Target creature gets +1/+1 until end of turn. Draw a card. |
| Defiant Strike | W | Instant | Target creature gets +1/+0 until end of turn. Draw a card. |
| Sudden Strength | 3G | Instant | Target creature gets +3/+3 until end of turn. Draw a card. |