Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Burning Sands

3RR · Enchantment

Whenever a creature dies, that creature's controller sacrifices a land.

Similar cards

Color identity:
NameManaTypeText
Throwing Knife 2Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Burning of Xinye 4RRSorcery You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Dancing Sword 1WArtifact — Equipment Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}
Overburden 1UEnchantment Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Skeletal Kathari 4BCreature — Bird Skeleton Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari. 3/2
Pest Summoning 1B/GB/GSorcery — Lesson Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Hunting Moa 2GCreature — Bird Beast Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature. 3/2
Dreamtail Heron 4UCreature — Elemental Bird Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card. 3/4
Endangered Armodon 2GGCreature — Elephant When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. 4/5
Sheltering Prayers WEnchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
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