M:tG card similarity search
3RR · Enchantment
Whenever a creature dies, that creature's controller sacrifices a land.
Name | Mana | Type | Text |
---|---|---|---|
Goblin Sharpshooter | 2R | Creature — Goblin | Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to any target. 1/1 |
No More | 2W | Instant | Any number of target creatures you control phase out. Fuse (You may cast one or both halves of this card from your hand.) |
Scholarship Sponsor | 3W | Creature — Human Advisor | When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles. 3/3 |
Kobold Taskmaster | 1R | Creature — Kobold | Other Kobold creatures you control get +1/+0. 1/2 |
Crow of Dark Tidings | 2B | Creature — Zombie Bird | Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.) 2/1 |
Tireless Provisioner | 2G | Creature — Elf Scout | Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/2 |
Lawbringer | 2W | Creature — Kor Rebel | {T}, Sacrifice Lawbringer: Exile target red creature. 2/2 |
Reprocess | 2BB | Sorcery | Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. |
Harrow | 2G | Instant | As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. |
Midnight Pathlighter | 2WU | Creature — Human Wizard | Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |