M:tG card similarity search
1R · Creature — Minotaur Wizard
First strike {1}{R}, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Break of Day | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
| Goblin Picker | 1R | Creature — Goblin | {R}, {T}, Discard a card: Draw a card. 2/2 |
| Wildwood Geist | 4G | Creature — Spirit | Wildwood Geist gets +2/+2 as long as it's your turn. 3/3 |
| Infantry Veteran | W | Creature — Human Soldier | {T}: Target attacking creature gets +1/+1 until end of turn. 1/1 |
| Lae'zel, Primal Warrior | 3GW | Legendary Creature — Gith Warrior | Double strike When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. 3/6 |
| Royal Trooper | 2W | Creature — Human Soldier | Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2 |
| Shu Defender | 2W | Creature — Human Soldier | Whenever Shu Defender blocks, it gets +0/+2 until end of turn. 2/2 |
| Town Sentry | 2W | Creature — Human Soldier | Whenever Town Sentry blocks, it gets +0/+2 until end of turn. 2/2 |
| Leonin Armorguard | 2GW | Creature — Cat Soldier | When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
| Inspiring Veteran | RW | Creature — Human Knight | Other Knights you control get +1/+1. 2/2 |