Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Burrowing

R · Enchantment — Aura

Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Similar cards

Color identity:
NameManaTypeText
Metathran Elite 1UUCreature — Metathran Soldier Metathran Elite can't be blocked as long as it's enchanted. 2/3
Doom Weaver 4BBCreature — Spider Horror Reach Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." 1/8
Compleat Devotion 1WInstant Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
Aerial Engineer 2WUCreature — Human Artificer As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. 2/4
Halvar, God of Battle 2WWLegendary Creature — God Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. 4/4
Natural Reclamation 4GInstant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment.
Overencumbered 1WEnchantment — Aura Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Genju of the Fens BEnchantment — Aura Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Curse of Predation 2GEnchantment — Aura Curse Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
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