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17 May 2024: Card library updated.

Burst of Speed

R · Sorcery

Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)

Similar cards

Color identity:
NameManaTypeText
Welcome to the Fold 2UUSorcery Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Akroma's Memorial 7Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Malamet War Scribe 3WWCreature — Cat Warrior When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. 4/3
Gale Swooper 3WCreature — Griffin Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. 3/2
Stampeding Horncrest 4RCreature — Dinosaur Stampeding Horncrest has haste as long as you control another Dinosaur. 4/4
Shivan Devastator XRCreature — Dragon Hydra Flying, haste Shivan Devastator enters the battlefield with X +1/+1 counters on it. 0/0
Scuttling Sentinel 1G/UG/UCreature — Crab Elf Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) 3/2
Barreling Attack 2RRInstant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
Aspirant's Ascent UInstant Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
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