M:tG card similarity search
2U · Creature — Beeble
Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Void Squall | 4U | Sorcery | Return target nonland permanent to its owner's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Melira's Keepers | 4G | Creature — Human Warrior | Melira's Keepers can't have counters put on it. 4/4 |
Perilous Research | 1U | Instant | Draw two cards, then sacrifice a permanent. |
Remove Enchantments | W | Instant | Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. |
Consign | 1U | Instant | Return target nonland permanent to its owner's hand. |
Disperse | 1U | Instant | Return target nonland permanent to its owner's hand. |
Steam Clean | 1U | Sorcery — Adventure | Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
Void Snare | U | Sorcery | Return target nonland permanent to its owner's hand. |
Jon Irenicus, Shattered One | 2UB | Legendary Creature — Elf Wizard | At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3 |
Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |