M:tG card similarity search
W · Creature — Human Soldier
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Daru Sanctifier | 3W | Creature — Human Cleric | Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment. 1/4 |
| Skirk Marauder | 1R | Creature — Goblin | Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skirk Marauder is turned face up, it deals 2 damage to any target. 2/1 |
| Atarka Efreet | 3R | Creature — Efreet Shaman | Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Atarka Efreet is turned face up, it deals 1 damage to any target. 5/1 |
| Vine Snare | 2G | Instant | Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. |
| Angel of Salvation | 6WW | Creature — Angel | Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5 |
| Treeshaker Chimera | 5GG | Creature — Chimera | All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards. 8/5 |
| Standing Army | 2WW | Creature — Human Soldier | As long as you're standing, Standing Army has vigilance. 2/4 |
| Rally at the Hornburg | 1R | Sorcery | Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. |
| Carbonize | 2R | Instant | Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. |
| Saving Grace | 1W | Enchantment — Aura | Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3. |