Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Busted!

1U · Instant

Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.

Similar cards

Color identity:
NameManaTypeText
Calculated Dismissal 2UInstant Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Stubborn Denial UInstant Counter target noncreature spell unless its controller pays {1}. Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Lookout's Dispersal 2UInstant This spell costs {1} less to cast if you control a Pirate. Counter target spell unless its controller pays {4}.
Daze 1UInstant You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Saw It Coming 1UUInstant Counter target spell. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sphere of Safety 4WEnchantment Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Fervent Denial 3UUInstant Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Scent of Brine 1UInstant Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
Mystical Dispute 2UInstant This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
Resourceful Defense 2WEnchantment Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
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