Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

By Elspeth's Command

2W · Enchantment

At the beginning of combat on your turn, choose one that wasn't chosen during your last combat — • Up to one target Soldier perpetually gets +1/+1 and gains flying. • Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance. • Create a 1/1 colorless Soldier artifact creature token.

Similar cards

Color identity:
NameManaTypeText
Spirit Mirror 2WWEnchantment At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection.
Conclave Guildmage GWCreature — Elf Cleric {G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. 2/2
Agrus Kos, Wojek Veteran 3RWLegendary Creature — Human Soldier Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. 3/3
Servo Schematic 2Artifact When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
Mogg Cannon 2Artifact {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Fallaji Antiquarian 3RCreature — Human Artificer Haste When Fallaji Antiquarian enters the battlefield, conjure a duplicate of another target nontoken creature or artifact you control into your graveyard. The duplicate perpetually gains unearth {1}{R}. 3/3
Memorial to Glory Land Memorial to Glory enters the battlefield tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Bridled Bighorn 3WCreature — Sheep Mount Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/4
Aerial Maneuver 1WInstant Target creature gets +1/+1 and gains flying and first strike until end of turn.
Daring Leap 1WUInstant Target creature gets +1/+1 and gains flying and first strike until end of turn.
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