Card Codex

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17 May 2024: Card library updated.

By Elspeth's Command

2W · Enchantment

At the beginning of combat on your turn, choose one that wasn't chosen during your last combat — • Up to one target Soldier perpetually gets +1/+1 and gains flying. • Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance. • Create a 1/1 colorless Soldier artifact creature token.

Similar cards

Color identity:
NameManaTypeText
Neglected Heirloom 1Artifact — Equipment Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. Equip {1}
Guardians' Pledge 1WWInstant White creatures you control get +2/+2 until end of turn.
Chorus of Might 3GInstant Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Jinnie Fay, Jetmir's Second R/GGG/WLegendary Creature — Elf Druid If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. 3/3
Sigil of the Empty Throne 3WWEnchantment Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Vampiric Fury 1RInstant Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Elvish Warmaster 1GCreature — Elf Warrior Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. 2/2
Dancing Sword 1WArtifact — Equipment Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}
Wose Pathfinder 1GCreature — Human Shaman {T}: Add one mana of any color. {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. 1/1
Perimeter Patrol 2GCreature — Human Soldier Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn. 3/3
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