M:tG card similarity search
2W · Creature — Spirit Cleric
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/3
Name | Mana | Type | Text |
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Serra Paragon | 2WW | Creature — Angel | Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." 3/4 |
Silkwrap | 1W | Enchantment | When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) |
Kozilek's Return | 2R | Instant | Devoid (This card has no color.) Kozilek's Return deals 2 damage to each creature. Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature. |
Guardian of Solitude | 1U | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2 |
Horizon Seed | 4W | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, regenerate target creature. 2/1 |
Gaze of Granite | XBBG | Sorcery | Destroy each nonland permanent with mana value X or less. |
Favor of the Mighty | 1W | Tribal Enchantment — Giant | Each creature with the highest mana value has protection from all colors. |
Hidetsugu Consumes All | 1BR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Entrancing Melody | XUU | Sorcery | Gain control of target creature with mana value X. |
Artificer's Assistant | U | Creature — Bird | Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 1/1 |