Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cabal Paladin

3B · Creature — Human Knight

Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) 4/2

Similar cards

Color identity:
NameManaTypeText
Pass the Torch 1RInstant Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
Gouged Zealot 3RCreature — Cyclops Berserker Reach Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls. 4/3
Dawnbringer Charioteers 2WWCreature — Human Soldier Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. 2/4
Cabal Slaver 2BCreature — Human Cleric Whenever a Goblin deals combat damage to a player, that player discards a card. 2/1
Spikefield Hazard RInstant Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Stench of Evil 2BBSorcery Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.
Akki Underminer 3RCreature — Goblin Rogue Shaman Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. 1/1
Zephyr Scribe 2UCreature — Human Monk {U}, {T}: Draw a card, then discard a card. Whenever you cast a noncreature spell, untap Zephyr Scribe. 2/1
Incendiary Command 3RRSorcery Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.
Hero of the Winds 3WCreature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
Page 169