Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cabal Therapy

B · Sorcery

Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Similar cards

Color identity:
NameManaTypeText
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Predatory Nightstalker 3BBCreature — Nightstalker When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. 3/2
Erebos's Titan 1BBBCreature — Giant As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand. 5/5
Hew the Entwood 3RRSorcery Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Abyssal Horror 4BBCreature — Horror Flying When Abyssal Horror enters the battlefield, target player discards two cards. 2/2
Innocent Blood BSorcery Each player sacrifices a creature.
Gollum, Obsessed Stalker 1BLegendary Creature — Halfling Horror Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. 1/1
Tormented Thoughts 2BSorcery As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power.
Solitary Defiance 2UEnchantment As long as you control exactly one creature, that creature has vigilance and ward {2}. Whenever a creature you control attacks alone, seek two nonland cards, then discard a card.
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