M:tG card similarity search
B · Creature — Human Minion
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Gruul Nodorog | 4GG | Creature — Beast | {R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.) 4/4 |
Drifter il-Dal | U | Creature — Human Wizard | Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. 2/1 |
The Triumph of Anax | 2R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
Nemata, Grove Guardian | 4GG | Legendary Creature — Treefolk | {2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. 4/5 |
Hapless Researcher | U | Creature — Human Wizard | Sacrifice Hapless Researcher: Draw a card, then discard a card. 1/1 |
Scorn-Blade Berserker | B | Creature — Human Berserker | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: Draw a card. 0/1 |
Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Salvage Scout | W | Creature — Human Scout | {W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. 1/1 |
Harbinger of Night | 2BB | Creature — Spirit | At the beginning of your upkeep, put a -1/-1 counter on each creature. 2/3 |
Tower of the Magistrate | Land | {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn. |