Card Codex

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17 May 2024: Card library updated.

Cabaretti Confluence

3RGW · Sorcery

Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Trostani Discordant 3GWLegendary Creature — Dryad Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own. 1/4
Grim Draugr 2BSnow Creature — Zombie Berserker {1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.) 3/2
Ertha Jo, Frontier Mentor 2RWLegendary Creature — Kor Advisor When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy. 2/4
Mosquito Guard WCreature — Kithkin Soldier First strike Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) 1/1
Mass Mutiny 3RRSorcery For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Rockshard Elemental 5RRCreature — Elemental Double strike (This creature deals both first-strike and regular combat damage.) Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/3
Knight of Dawn's Light 1WCreature — Human Knight First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. 2/2
Worst Fears 7BSorcery You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
Soul Separator 3Artifact {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
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