M:tG card similarity search
· Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Flayer Drone | 1BR | Creature — Eldrazi Drone | Devoid (This card has no color.) First strike Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life. 3/1 |
| Verdant Sun's Avatar | 5GG | Creature — Dinosaur Avatar | Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. 5/5 |
| Sun Droplet | 2 | Artifact | Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. |
| Fungal Fortitude | 1B | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control. |
| Timberland Guide | 1G | Creature — Human Scout | When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
| Healing Grace | W | Instant | Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. |
| Final Payment | WB | Instant | As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature. |
| Baleful Ammit | 2B | Creature — Crocodile Demon | Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control. 4/3 |
| Binding Mummy | 1W | Creature — Zombie | Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature. 2/2 |
| Angel of the Dawn | 4W | Creature — Angel | Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |