Card Codex

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17 May 2024: Card library updated.

Cactus Preserve

· Land — Desert

Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.

Similar cards

Color identity:
NameManaTypeText
Agadeem, the Undercrypt Land As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {B}.
Emeria, Shattered Skyclave Land As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {W}.
Sea Gate, Reborn Land As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {U}.
Shatterskull, the Hammer Pass Land As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {R}.
Turntimber, Serpentine Wood Land As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {G}.
Shizuko, Caller of Autumn 1GGLegendary Creature — Snake Shaman At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end. 2/3
Minds Aglow USorcery Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
A-Earthquake Dragon 14GCreature — Elemental Dragon This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon. Flying, trample {2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand. 10/10
Outcaster Trailblazer 2GCreature — Human Druid When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/2
Caldera Kavu 2RCreature — Kavu {1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn. 2/2
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