M:tG card similarity search
· Land — Desert
Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Name | Mana | Type | Text |
---|---|---|---|
Simian Spirit Guide | 2R | Creature — Ape Spirit | Exile Simian Spirit Guide from your hand: Add {R}. 2/2 |
Harsh Mentor | 1R | Creature — Human Cleric | Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. 2/2 |
Wirewood Pride | G | Instant | Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. |
Pestermite | 2U | Creature — Faerie Rogue | Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent. 2/1 |
Tolaria | Legendary Land | {T}: Add {U}. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step. | |
The Cinematic Phoenix | 3BR | Legendary Creature — Phoenix | Flying, haste, protection from red {1}, {T}: Return target legendary creature card from your graveyard to the battlefield. Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game. 4/4 |
Reverse Polarity | WW | Instant | You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. |
Break of Day | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Clone | 3U | Creature — Shapeshifter | You may have Clone enter the battlefield as a copy of any creature on the battlefield. 0/0 |
Circle of Solace | 3W | Enchantment | As Circle of Solace enters the battlefield, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. |