Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cactus Preserve

· Land — Desert

Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.

Similar cards

Color identity:
NameManaTypeText
Llanowar Envoy 2GCreature — Elf Scout {1}{G}: Add one mana of any color. 3/2
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Murasa Plane — Zendikar Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Hinterland Harbor Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Forced March XBBBSorcery Destroy all creatures with mana value X or less.
Tarnation Vista Land Tarnation Vista enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
A-Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Mystic Skull 2Artifact {1}, {T}: Add one mana of any color. {5}, {T}: Transform Mystic Skull.
Intelligence Bobblehead 3Artifact — Bobblehead {T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
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