Card Codex

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17 May 2024: Card library updated.

Cactusfolk Sureshot

2RG · Creature — Plant Mercenary

Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Deathknell Berserker 1BCreature — Elf Berserker When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token. 2/2
Drizzt Do'Urden 3GWLegendary Creature — Elf Ranger Double strike When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. 3/3
Herdchaser Dragon 5GCreature — Dragon Flying, trample Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3
Shell Skulkin 4Artifact Creature — Scarecrow {3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/2
Bespoke Battlegarb 1RArtifact — Equipment Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Grisly Spectacle 2BBInstant Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
Touch of the Horned God Sorcery Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
Hand of Vecna 3Legendary Artifact — Equipment At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}
Shallow Grave 1BInstant Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Pull 4B/RB/RSorcery Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
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