M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't attack.
Name | Mana | Type | Text |
---|---|---|---|
Field of Reality | 2U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand. |
Strength of Unity | 3W | Enchantment — Aura | Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control. |
Slumbering Keepguard | W | Creature — Human Knight | Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1 |
Valorous Charge | 1WW | Sorcery | White creatures get +2/+0 until end of turn. |
Stinging Licid | 1U | Creature — Licid | {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. 1/1 |
Groom's Finery | 1B | Artifact — Equipment | Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Contempt | 1U | Enchantment — Aura | Enchant creature When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. |
Curse of the Nightly Hunt | 2R | Enchantment — Aura Curse | Enchant player Creatures enchanted player controls attack each combat if able. |
Hold for Ransom | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery." |
Ace's Baseball Bat | 2 | Legendary Artifact — Equipment | Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3} |