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17 May 2024: Card library updated.

Cairn Wanderer

4B · Creature — Shapeshifter

Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4

Similar cards

Color identity:
NameManaTypeText
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Nezumi Bladeblesser 2BCreature — Rat Samurai Nezumi Bladeblesser has deathtouch as long as you control an artifact. Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) 3/2
Greymond, Avacyn's Stalwart 2WWLegendary Creature — Human Soldier As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. 3/4
Kellogg, Dangerous Mind 1BRLegendary Creature — Human Mercenary First strike, haste Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery. 3/2
Sangrite Surge 4RGSorcery Target creature gets +3/+3 and gains double strike until end of turn.
Uncaged Fury 2RInstant Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Kaya's Onslaught 2WInstant Target creature gets +1/+1 and gains double strike until end of turn. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Solemn Doomguide 3BBCreature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5
Armed 1RSorcery Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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