M:tG card similarity search
1W · Instant
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Name | Mana | Type | Text |
---|---|---|---|
Forger's Foundry | 2U | Artifact | {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. {3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery. |
Hag of Scoured Thoughts | 2B | Creature — Hag Warlock | At the beginning of your upkeep, each opponent mills five cards. Then exile each opponent's graveyard. 2/2 |
Lone Wolf of the Natterknolls | Creature — Werewolf | Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. 3/5 | |
Crumble to Dust | 3R | Sorcery | Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles. |
Ricochet | R | Enchantment | Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary. |
Wardscale Dragon | 4WW | Creature — Dragon | Flying As long as Wardscale Dragon is attacking, defending player can't cast spells. 4/4 |
Abandoned Sarcophagus | 3 | Artifact | You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead. |
Leveler | 5 | Artifact Creature — Juggernaut | When Leveler enters the battlefield, exile all cards from your library. 10/10 |
Celestial Purge | 1W | Instant | Exile target black or red permanent. |
Rodeo Pyromancers | 3R | Creature — Human Mercenary | Whenever you cast your first spell each turn, add {R}{R}. 3/4 |