Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Calciderm

2WW · Creature — Beast

Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 5/5

Similar cards

Color identity:
NameManaTypeText
Crystal Grotto Land When Crystal Grotto enters the battlefield, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color.
Maggot Carrier BCreature — Zombie When Maggot Carrier enters the battlefield, each player loses 1 life. 1/1
Ankh of Mishra 2Artifact Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Insolence 2REnchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
Haazda Vigilante 4WCreature — Giant Soldier Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. 4/4
Bladetusk Boar 3RCreature — Boar Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 3/2
Spellbreaker Behemoth 1RGGCreature — Beast This spell can't be countered. Creature spells you control with power 5 or greater can't be countered. 5/5
Gnoll Hunter 1GCreature — Gnoll Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. 2/2
Crack in Time 3WEnchantment Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
Harsh Scrutiny BSorcery Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
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