M:tG card similarity search
1UU · Creature — Turtle
Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Gravel-Hide Goblin | 1R | Creature — Goblin Shaman | {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. 2/1 |
| Skanos, Blue Dragon Vassal | 4GU | Legendary Creature — Dragon Ranger | Flying Whenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos's power. 4/4 |
| Nethroi, Apex of Death | 2WBG | Legendary Creature — Cat Nightmare Beast | Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. 5/5 |
| Devouring Swarm | 1BB | Creature — Insect | Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. 2/1 |
| Mirage Mirror | 3 | Artifact | {2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. |
| Adorable Kitten | W | Host Creature — Cat | When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result. 1/1 |
| Graceful Antelope | 2WW | Creature — Antelope | Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. 1/4 |
| The Drum, Mining Facility | Plane — Earth | Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
| Wall of Mourning | 1W | Creature — Wall | Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. 0/4 |
| Sunseed Nurturer | 2W | Creature — Human Druid Wizard | At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}. 1/1 |