Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Calculating Lich

4BB · Creature — Zombie Wizard

Menace Whenever a creature attacks one of your opponents, that player loses 1 life. 5/5

Similar cards

Color identity:
NameManaTypeText
Rampaging Geoderm 2RGCreature — Dinosaur Beast Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead. 3/3
Aether Barrier 2UEnchantment Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
Steady Tortoise 4GCreature — Turtle Ward {2} Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile. 3/3
Raiders' Spoils 3BEnchantment Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
Sophina, Spearsage Deserter 2RWLegendary Creature — Human Soldier Menace Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) 4/4
Imps' Taunt 1BInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.
River Hoopoe GUCreature — Bird Flying {3}{G}{U}: You gain 2 life and draw a card. 1/3
Keeper of Progenitus 3GCreature — Elf Druid Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced. 1/3
Jelenn Sphinx 3WUCreature — Sphinx Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5
Midnight Pathlighter 2WUCreature — Human Wizard Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3
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