Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Calculating Lich

4BB · Creature — Zombie Wizard

Menace Whenever a creature attacks one of your opponents, that player loses 1 life. 5/5

Similar cards

Color identity:
NameManaTypeText
Sylvan Bounty 5GInstant Target player gains 8 life. Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Archivist of Oghma 1WCreature — Halfling Cleric Flash Whenever an opponent searches their library, you gain 1 life and draw a card. 2/2
Whispering Snitch 1BCreature — Vampire Rogue Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. 1/3
Auspicious Ancestor 3WCreature — Human Cleric When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. 2/3
Graf Mole 2GCreature — Mole Beast Whenever you sacrifice a Clue, you gain 3 life. 2/4
Grandmother Ravi Sengir Legendary Creature — Human Wizard Flying Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life. 3/3
Crossway Troublemakers 5BCreature — Vampire Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. 5/5
Nelly Borca, Impulsive Accuser 2RWLegendary Creature — Human Detective Vigilance Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. 2/4
Malakir Blood-Priest 1BCreature — Vampire Cleric When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/1
Colossus Hammer 1Artifact — Equipment Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
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