M:tG card similarity search
4G · Creature — Human Warrior
When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Tome of Legends | 2 | Artifact | Tome of Legends enters the battlefield with a page counter on it. Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. {1}, {T}, Remove a page counter from Tome of Legends: Draw a card. |
Young Necromancer | 4B | Creature — Human Warlock | When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. 2/3 |
Crawl from the Cellar | B | Sorcery | Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Sentinel of the Nameless City | 2G | Creature — Merfolk Warrior Scout | Vigilance Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 3/4 |
Runaway Steam-Kin | 1R | Creature — Elemental | Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. 1/1 |
Bazaar Trademage | 2U | Creature — Human Wizard | Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. 3/4 |
Questing Druid | 1G | Creature — Human Druid | Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. 1/1 |
Case of the Filched Falcon | U | Enchantment — Case | When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. |
Grave Strength | 1B | Sorcery | Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. |
Azorius Arrester | 1W | Creature — Human Soldier | When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |