Card Codex

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17 May 2024: Card library updated.

Call Forth the Tempest

5RRR · Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

Similar cards

Color identity:
NameManaTypeText
Unyaro Bee Sting 3GSorcery Unyaro Bee Sting deals 2 damage to any target.
Embereth Blaze 1RInstant — Adventure Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
Volcanic Hammer 1RSorcery Volcanic Hammer deals 3 damage to any target.
Lava Storm 3RRInstant Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
Screeching Silcaw 1UCreature — Bird Flying Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards. 1/2
Squidnapper 3UUCreature — Squid Pirate When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life 3/4
Staggershock 2RInstant Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Igneous Inspiration 2RSorcery Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Thunderous Wrath 4RRInstant Thunderous Wrath deals 5 damage to any target. Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Volt Charge 2RInstant Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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