Card Codex

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17 May 2024: Card library updated.

Call Forth the Tempest

5RRR · Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

Similar cards

Color identity:
NameManaTypeText
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Silverpelt Werewolf Creature — Werewolf Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. 4/5
Centaur Archer 1RGCreature — Centaur Archer {T}: Centaur Archer deals 1 damage to target creature with flying. 3/2
Char 2RInstant Char deals 4 damage to any target and 2 damage to you.
Psionic Blast 2UInstant Psionic Blast deals 4 damage to any target and 2 damage to you.
Psionic Entity 4UCreature — Illusion {T}: Psionic Entity deals 2 damage to any target and 3 damage to itself. 2/2
Tetzimoc, Primal Death 4BBLegendary Creature — Elder Dinosaur Deathtouch {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it. 6/6
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