M:tG card similarity search
5RRR · Sorcery
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Name | Mana | Type | Text |
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Crackling Doom | RWB | Instant | Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. |
Ground Assault | RG | Sorcery | Ground Assault deals damage to target creature equal to the number of lands you control. |
Rumbling Rockslide | 3R | Sorcery | Rumbling Rockslide deals damage to target creature equal to the number of lands you control. |
Stonefury | 3RR | Instant | Stonefury deals damage to target creature equal to the number of lands you control. |
Struggle | 2R | Instant | Struggle deals damage to target creature equal to the number of lands you control. |
Sheoldred's Restoration | 3B | Sorcery | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration. |
Ruin | 1RR | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control. |
Battle of Frost and Fire | 3UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card. |
Ride the Avalanche | GU | Instant | The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell. |
Guardian Seraph | 2WW | Creature — Angel | Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. 3/4 |