M:tG card similarity search
2R · Instant
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
Name | Mana | Type | Text |
---|---|---|---|
Corsairs of Umbar | 3U | Creature — Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3 |
Summary Judgment | 1W | Instant | Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead. |
Goblin Dynamo | 5RR | Creature — Goblin Mutant | {T}: Goblin Dynamo deals 1 damage to any target. {X}{R}, {T}, Sacrifice Goblin Dynamo: It deals X damage to any target. 4/4 |
Cunning Strike | 3UR | Instant | Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card. |
Lava Storm | 3RR | Instant | Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. |
Gale Force | 4G | Sorcery | Gale Force deals 5 damage to each creature with flying. |
Needle Storm | 2G | Sorcery | Needle Storm deals 4 damage to each creature with flying. |
Tumble | 5R | Sorcery | Tumble deals 6 damage to each creature with flying. |
Squall | 2G | Sorcery | Squall deals 2 damage to each creature with flying. |
Witch Hunt | 4R | Enchantment | Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. |