Card Codex

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17 May 2024: Card library updated.

Call for Aid

4R · Sorcery

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

Similar cards

Color identity:
NameManaTypeText
Wormwood Treefolk 3GGCreature — Treefolk {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 4/4
Stromgald Crusader BBCreature — Zombie Knight Protection from white {B}: Stromgald Crusader gains flying until end of turn. {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. 2/1
Tamiyo's Safekeeping GInstant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Fists of Flame 1RInstant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Wasteland Viper GCreature — Snake Deathtouch Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. 1/2
Alabaster Mage 1WCreature — Human Wizard {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 2/1
Iizuka the Ruthless 3RRLegendary Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. 3/3
Victory's Herald 3WWWCreature — Angel Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. 4/4
Sassy Gremlin Blood Stickers {TK}{TK} — Whenever this creature attacks, create a Treasure token. {TK}{TK}{TK}{TK}{TK} — {3}: Target creature gains flying until end of turn. {TK}{TK} — 3/2 {TK}{TK}{TK}{TK}{TK}{TK} — 10/10
Consuming Rage Sorcery Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat.
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