M:tG card similarity search
3WW · Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity.
| Name | Mana | Type | Text |
|---|---|---|---|
| Pippin's Bravery | G | Instant | You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. |
| Enduring Bondwarden | W | Creature — Human Scout | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control. 0/1 |
| Angel's Trumpet | 3 | Artifact | All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. |
| Prosper, Tome-Bound | 2BR | Legendary Creature — Tiefling Warlock | Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token. 1/4 |
| Hellish Rebuke | 2B | Instant | Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life." |
| Goldwarden's Helm | 2W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.) |
| Vulshok Splitter | 3R | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.) |
| Guildpact Greenwalker | 2G | Creature — Plant Rhino | When Guildpact Greenwalker enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {1}{G} and gets +4/+4. Multicolored creatures you control have ward {2}. 4/4 |
| Mesmeric Orb | 2 | Artifact | Whenever a permanent becomes untapped, that permanent's controller mills a card. |
| Nazgûl | 2B | Creature — Wraith Knight | Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. 1/2 |