M:tG card similarity search
2G · Sorcery
Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Gearsmith Guardian | 5 | Artifact Creature — Construct | Gearsmith Guardian gets +2/+0 as long as you control a blue creature. 3/5 |
| Brightwood Tracker | 3G | Creature — Elf Scout | {5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/4 |
| Assault Formation | 1G | Enchantment | Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn. |
| Tenement Crasher | 5R | Creature — Beast | Haste 5/4 |
| Geistpack Alpha | 3G | Creature — Wolf | Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. 5/4 |
| Sweet-Gum Recluse | 4GG | Creature — Spider | Flash Cascade Reach When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. 0/3 |
| Sylvan Ranger | 1G | Creature — Elf Scout Ranger | When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/1 |
| Vedalken Outlander | WU | Artifact Creature — Vedalken Scout | Protection from red 2/2 |
| Reach for the Sky | 3G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |
| Wishful Merfolk | 1U | Creature — Merfolk | Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2 |