M:tG card similarity search
1W · Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Name | Mana | Type | Text |
---|---|---|---|
Bringer of the Last Gift | 6BB | Creature — Vampire Demon | Flying When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield. 6/6 |
Siege Dragon | 5RR | Creature — Dragon | Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls. 5/5 |
Tariel, Reckoner of Souls | 4RWB | Legendary Creature — Angel | Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. 4/7 |
Electrolyze | 1UR | Instant | Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card. |
Glitterflitter | 2U | Creature — Faerie Performer | Flying When Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 2/2 |
Sword of Truth and Justice | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2} |
Cauldron Haze | 1W/B | Instant | Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
Cauldron of Souls | 5 | Artifact | {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
March of Progress | 2U | Sorcery | Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") |
Slipstream Serpent | 7U | Creature — Serpent | Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6 |